![]() “A motivation I have behind taking photos is to find a way to make records of the emotions I feel. This influenced me and I think it will show in my next game. They’re on the edge emotionally, while dealing with action or drama. You have these regular people driven into irrational situations. These works tend to add entertainment to somewhat brutal worlds. “I often read comics as a form of entertainment, recently you see a trend for ‘death game’ type of content. I would like that to be the theme of my next game. I like bringing this type of thoughts in my concepts. Rather than showing scary things, it should question our position, make us challenge the fact that we’re living peacefully. “The view I have of horror is the everyday life being shaken. While keeping elements from horror, I want the player to feel exhilarated when playing the game. However, rather than something deeply rooted into horror, I want to keep an entertainment note. My ideas were starting to go that direction. It’s like I’m coming back to my roots, for example towards horror. The one I took is quite dark, far from my more recent titles. “Regarding our first game, I have multiple directions for my works. As I want to keep achieving this under the right conditions, I thought that it was a necessity to have my own studio.” “I aspire to make IPs that fans can enjoy even ten, twenty years after they’re released. They tend to have these odd concepts, in the end I’m confident that they leave a trace. However, rather than reaching to the widest audience possible, my games choose their audience in a way. The audience has become wider, especially for companies like Sony, where I was. Games have become bigger and bigger these past few years. “I founded Bokeh Game Studio in order to keep making games in my own style. In 2020, he left Sony Interactive Entertainment after more than 20 years to found a new studio, where he took the position of creative director. Keiichiro Toyama is the creator behind Silent Hill, SIREN, and Gravity Rush. It took me by surprise, but this came quite naturally.” At that point, I realized I could consider becoming a creator. The game industry was looking for young people more and more. ![]() ![]() “I got into art school, it was right at the time when 3D games were starting to come out. Surprisingly, I had never thought of making it my job. I thought it was a good theme to include in my game.”Īdditional concept art is shown throughout the video. I started to imagine a setting that kept that feeling of evolution and the energy of the people. It had this dynamism proper to Asian cities, keeping an exotic touch mixed with a feeling of modernity. My family and I went to visit this city in Asia. “One trigger was a trip I took in my private time. I’m roaming through maps, trying various methods to build up the setting. I’ve been inspired by locations this time as well and started with that. In 2017, Toyama said the future of Gravity Rush was "still a blank slate." Hopefully the start of something new doesn't preclude more adventures for the series' gravity-bending protagonist.“One trait of my games is the setting, what city or village do we evolve in, how did these people get there, what’s their emotional state. ![]() It's a neat word that you can now use to impress your friends and family.Īs for what this means for the future of other series at SIE Japan Studio and other places of work, that's up in the air. As an aside, I also really dig the name "bokeh" is a photography term used to describe the quality of the unfocused parts of an image. ![]() Hopefully we'll know more soon, but from the leadership's past game development histories alone, Bokeh Game Studio looks promising. I want to enjoy creating from now on." Yup, that's definitely pretty creepy. "It is hard, there are responsibilities, but we have our freedom," Okura says in the video. The future of Silent Hill has been in question for some time, and we could use some good horror games these days. From creature design alone, this definitely seems to be more on the Silent Hill side of things, which is pretty exciting. Several pieces of concept art were shown in the trailer as well, presumably of whatever their debut project will be. ![]()
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